Thursday, November 10, 2005

Game Developers Conference 2006

The Game Developers Conference 2006
March 20-24
San Jose, California


The official event "by game developers for developers" of computer, console, mobile, arcade, online games, and location based entertainment, the GDC attracts over 12,000 attendees and provides educational, networking, and business opportunities for game development professionals driving the $11 billion video game industry.

It is the main global forum where programmers, artists, producers, game designers, audio professionals and others involved in the development of interactive games gather to exchange ideas, network, and shape the future of the industry.

This market defining conference features over 300 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts. In addition, the GDC expo showcases all of the game development tools, platforms and services. The conference also includes the eighth annual Independent Games Festival, where new, unpublished games compete for the attention of the publishing community.

What's Next
Next-gen game development will revolutionize every aspect of the gaming industry. From increased production complexity, team sizes, and budgets to new ways to reach the mass market, GDC:06 will answer the questions critical to the industry's success.

Learn lessons from next-gen, handheld, and current game development, explore collaborations with the film industry and gain access to the people, technologies, and tools that define what's next for our industry.

Conference Highlights
Look for these sessions at GDC:06. They're sure to be standing-room only!
The Game Design Challenge: The Nobel Peace Prize

Eric Zimmerman
(gameLab)

C++ on Next-Gen Consoles: Effective Code for New Architectures

Pete Isensee
(Microsoft Xbox)

Valve's Design Process for Creating Half-Life 2

Brian Jacobson
(Valve Software)

Advanced Tool Writing for Character TDs

Judd Simantov
(Naughty Dog Inc)

Crazy Taxi v. Simpsons Road Rage: Litigating a Gameplay Method Patent

Stephen Rubin
(Law Office of Stephen Rubin)

Big Screen to Game Console: Case Studies

Doug Cooper
(DreamWorks Animation)

For complete descriptions of the over 300 lectures, seminars, roundtables, tutorials and keynotes for the GDC 2006, click here.

Register For GDC:06

At GDC:06 you'll get a first-hand glimpse of What's Next…

  • Learn lessons from next-gen, handheld, and current game development

  • Explore new production techniques, collaborations with the film industry, and ways to reach the mass market

  • Attend in-depth one- and two-day tutorials including the popular Microsoft Developer Day

  • Discover emerging technologies and interact with hundreds of innovative companies at the GDC Expo


Register online by February 15, 2006 and save up to 35% on GDC:06 Conference Passes.

For the most up to date information on more than 300 sessions, keynotes, tutorials and roundtables at GDC:06, click here.

Hotel Reservations and Travel Information
The Game Developers Conference offers discounted hotel rates to all attendees and exhibitors. Rooms are limited, and discounted rates are based on availability. Make your reservations by Friday, February 17, and mention the Game Developers Conference for the conference rate.

For information on hotel, transportation, parking, shuttle buses, and more, visit here!


source: GameDev website

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