Tuesday, November 01, 2005

A VFX World of Difference

Bruce Shutan explores the workload and trends that are driving several prominent vfx studios around the world.

With new technology and swelling bandwidth connecting an increasingly global economy, the world of vfx is suddenly is much smaller. Boutique shops on every continent have unfurled shingles with the help of cheap labor, favorable exchange rates and growing acceptance of a virtual workplace.


Orphanage’s strengths include high-end vfx and animation services. The Adventures of Shark Boy and Lava Girl in 3-D (left) and Sin City represent the San Francisco-based studio’s recent work. Courtesy of Dimension Films.

Key trends include the convergence of Hollywood and Silicon Valley in the U.S. as reflected in videogame development, which has been exported to far-flung corners of the globe, such as Bangalore, India, where Paprikaas Animation Studios Inc. started a game division. Similarly, Framestore NY in New York has redeployed talent from its London-based parent studio across the pond so that feature-film production values shape more commercial campaigns — with vfx artists helming the crossroad of where Vine Street meets Madison Ave.

Efforts also are under way to supercharge workflow, with a new corporate culture emerging at R!OT and tweaks to the Zoic Studios infrastructure aimed at elevating creativity and productivity — moves that are largely driven by changing technology. Indeed, consider how Guava is ramping up for more work in the hi-def format or Sony Pictures Imageworks has augmented pipelines to accommodate the digitalization of filmmaking. Quiet Man also is making noise about a huge increase in rendering due to the spike in CG and 3D, while Mr. Wonderful has set its sights on data management.

Industry Snapshot
What sort of work are vfx houses doing these days? Enough common denominators can be found in both the U.S. and abroad to offer a clear snapshot of where the industry appears to be headed.

One leading player on American soil, L.A.-based Rhythm + Hues, has produced vfx and animation on more than 100 feature films in all genres (accounting for about 80% of annual revenues) and hundreds of commercial campaigns. Recent movie credits include The Chronicles of Narnia: The Lion, the Witch and the Wardrobe, which proved to be the company’s largest and most challenging movie project to date, with Superman Returns, Charlotte’s Web and Garfield 2 currently in production. Commercial campaigns have been designed for corporate mainstays such as Target, Jack in the Box and Mercedes-Benz, as well as videogame makers EA Games and Activision.

Sony Pictures Imageworks in nearby Culver City, operates in four principal areas: vfx and digital character animation for live-action films that include Narnia, Superman Returns and the Spider-Man franchise; full-CG animation for Open Season and Surf’s Up; hybrid Imagemotion that enables live-action moviemaking techniques to be applied in the production of all-CG movies, such as The Polar Express, Monster House and Beowulf; and 3D stereoscopic conversion for The Polar Express: An IMAX 3D Experience and Monster House. (...)

see the complete article HERE

1 Comments:

Anonymous Anonymous said...

I don't know if embroiderers or the like ever blog here but if they do they might be interested in auto vector art.

Tue Nov 01, 05:37:00 PM 2005  

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